In my third year at Breda University of Applied Sciences, we got to work on a year-long game development project, I had the pleasure of concepting much of the environment and puzzle elements for the game.
The game is a Puzzle and narrative game where a young soldier goes on a metaphysical journey to put the spirit of his dead mother to rest, and come to terms with her passing. In this metaphorical cathedral, the young man guides down a beam of sunlight with mirrors to solve puzzles and banish the corruption that has taken hold of the environment.